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Thread Statistics | Show CCP posts - 9 post(s) |

Deacon Ix
Ascendant Strategies Inc.
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Posted - 2007.10.21 17:06:00 -
[1]
Not Impressed, I can see the reasoning behind it (sort of), you have shown carriers the stick too many times now, where's the carrot?
This change will be accetable IF
1) Give teh carriers 8 Hi slots 2) Be able to fit weapons for 'point defence' (lg turrets and cruise for example) * 3) Up the Tank or teh Cap recharge rate 4) Make them less prone to EWar (not immune) currently a Frigate with Sensor Damps can render a carrier ineffective (both offensivly and for support logistics) 5) Instead of the 5 Drone cap, possibly a 5 fighter cap but allow the rest of the quota to be met with Drones (EWar, Logistics and Combat Drones).
* what would be nice is a weapon with the DPS of a lg turret with better tracking and RoF but with a substantually reduced range (I envision the laying down of a wall of flack BSG style)
Originally by: Steini OFSI The most efficient way to get a dev response is to have the word beer somewhere in your thread.
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Deacon Ix
Ascendant Strategies Inc.
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Posted - 2007.10.21 17:13:00 -
[2]
CCP is Doing a Ratner?
Originally by: Steini OFSI The most efficient way to get a dev response is to have the word beer somewhere in your thread.
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Deacon Ix
Ascendant Strategies Inc.
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Posted - 2007.10.21 21:58:00 -
[3]
Originally by: Strategos
Where was the carriers support? Oh that's right, you had none, because you think carriers should be able to kill anything solo. Maybe if you had activated triage you'd have known you are now immune to EW and those simple frigates would have been dead, or you know, you could of had the support that is supposed to be with you do it, but alas, you don't think carriers should need support and it should be able to pwn solo.

I loled
So I activate Triage and become immune to EWar...
Also I can't move
and I can't deploy fighters
so where does that leave the carrier...
I can rep the frigate locking me down \o/
I'ld love to know where you got the idea that carriers are WTF solo PWN mobiles, any carrier caught solo is going down
Originally by: Steini OFSI The most efficient way to get a dev response is to have the word beer somewhere in your thread.
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Deacon Ix
Ascendant Strategies Inc.
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Posted - 2007.10.21 22:29:00 -
[4]
Originally by: LordVodka
strategos you really have no idea what your talking about. I both fly carriers and battleships, and i can EASILY tank 90% of the carriers fielded. You should realize with good skills most fighter loads do a mere 900 dps, this can easily be tanked in a drake even.
you need to understand that the fighters wont hit for max dps cause of tracking sig etc. So when a fighter load does a 900 dps on paper it's like 700 on the field and easily tankable by any bs pilot who has a clue.
QFT
I had a corp mate who decided to have a go against a carrier in a BS, he dicided to take the p*ss a bit and tanked the fighters untill he was out of disrupter range at which point he warped off.
Originally by: Steini OFSI The most efficient way to get a dev response is to have the word beer somewhere in your thread.
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Deacon Ix
Ascendant Strategies Inc.
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Posted - 2007.10.21 22:59:00 -
[5]
Originally by: Aladdin InSane Edited by: Aladdin InSane on 21/10/2007 22:57:31 Anyone else get the feeling that this young dev, is getting a right bollocing? 
After 15 pages we where wondering in corp if he had started crying yet, damm player base is a bunch of bullies 
Originally by: Steini OFSI The most efficient way to get a dev response is to have the word beer somewhere in your thread.
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Deacon Ix
Ascendant Strategies Inc.
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Posted - 2007.10.21 23:16:00 -
[6]
Originally by: Cadela Fria I strongly urge people not to attack Zulupark, as he's only the messenger, and I'm sure this isn't his idea alone. Plus, I really think it's the idea none of us like, not him.
/signed
Originally by: Steini OFSI The most efficient way to get a dev response is to have the word beer somewhere in your thread.
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Deacon Ix
Ascendant Strategies Inc.
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Posted - 2007.10.21 23:20:00 -
[7]
Originally by: Tar Ecthelion I can see the understanding behind it, but a carrier does need to have some offense to fight with if cought alone somewhere. What we really need is more smaller anti-capital ships, cost about the same as a tier 3 battleship with only one design in mind, to lock down and take out capital ships. Even I get fed up hearing about carriers and motherships ganking gates in low sec, give me a ship deisgned to take em out and maybe they might not be so brave as to gank n00bs and haulers all day in a multi billion isk ship.
I feel sorry for Zulupark to be honest, he's only said its being considered and wanted to know what everyone's feeling were on it, but all he's had off a lot of you is abuse and smack. Let him take a look through this thread, read the contructive comments, ignore the abusive ones and hopefully something good will come of it all.
hey Tar o/
Originally by: Steini OFSI The most efficient way to get a dev response is to have the word beer somewhere in your thread.
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Deacon Ix
Ascendant Strategies Inc.
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Posted - 2007.10.22 10:20:00 -
[8]
Originally by: CCP Eris Discordia Verone gets a cookie
Also it would help if people could try to look passed their own bias when they reply with constructive criticism.
Takk 
PS for the right bribe I can slap, kick or throw stuff at him because he sits right beside me
Thankyou, I can see why a change is being considered thanks to Verones post but what concerns me is that is took one of the playerbase to explain it after 47 pages on the subject.
Yes in that one specific type of incident, and I'm not saying it is a rare occurance, carriers and moms are being used outside of their desired roles, but I feel that the Proposed change, whilst dealing with the afore mentioned problem, raises too many issues in other areas.
If this change is passed the carriers need to be seriously buffed in other areas, ATM they are far to vunerable to EWar and the triage module is a farce.#
Making Carriers a fleet hub would be cool and I would probably enjoy flying my carrier in such a role.
But Please, when considering a change like this explain it fully and when 'nerfing' something to change its role a corresponding 'buff' also needs to be published.
In a situation where ppl are volunteering a Carrot works alot better than a stick
Originally by: Steini OFSI The most efficient way to get a dev response is to have the word beer somewhere in your thread.
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Deacon Ix
Ascendant Strategies Inc.
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Posted - 2007.10.22 10:38:00 -
[9]
Originally by: Kagura Nikon
Originally by: oniplE
Originally by: CCP Eris Discordia Also it would help if people could try to look passed their own bias when they reply with constructive criticism.
So because 99.5% of all replies here are against this change, it must be because they are biased? Come on..
maybe because its obviosu that 90% of those negative answeres are form carrier and MS pilots that like to do exaclty what CCP want to prevent beign done? its not exaclty liek CCP expected any other type of answere form those people.
I got an alt few monhts ago just to play with capitals, because today this is CApital Online. Bought the books and even so I am VERY happy that capital online will die and don 't care for the time and isk I placed on it, because i Want fun on this game, adn capital online ruins all the fun.
Read this and then Read your sig, I loled
Originally by: Steini OFSI The most efficient way to get a dev response is to have the word beer somewhere in your thread.
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Deacon Ix
Ascendant Strategies Inc.
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Posted - 2007.10.22 14:23:00 -
[10]
From an RP/RL/logical viewpoint nerfing as a whole is just dumb,
If an OMGWTFPWN weapon comes along what happens is that a counter is produced,
Arrows Plate Armour Castles Catapults Cannons Battleships (Ironclads) Submarines ect
even up to Nukes for which there are various conuters proposed/avaliable (IIRC Starwars being one)
Rather than the whole Nerf waggon moving the goal posts after many players have spent alot of time and Iskies, bring in a counter.
tho TBH a small squad of BS can take out a Carrier, Moms are different - the only issue I see is the use of super caps in low sec, there are various RP reasons for keeping SC's out of low sec Established Empires wouldn't allow any ship of that size in their soverin space, The huge mass of these ships can upset planetry climets with their gravity and certianly governments wouldn't like some pod pilot to cause a tidal wave and wipe out their tax payers...
and pimp the sig...
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Deacon Ix
Ascendant Strategies Inc.
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Posted - 2007.10.23 12:23:00 -
[11]
Originally by: Eleana Tomelac Few thoughts : -Forcing people to do something is bad, you need to encourage them to do what you want.
=> Instead of adding a hard limit on fighters controlled by carriers/moms, add a bonus to the damage/speed/anything of the fighters while being delegated. As it will be more efficient, people will delegate fighters to ensure optimal efficiency.
=>To ensure people don't continue using all fighters on their own, the fighters can receive a malus while not delegated (on same stats).
Then, it won't be too much of hassle to launch all, engage a target, and finally you can delegate group per group, not loosing precious fighting time to launch 5 by five and to delegate each before being able to launch more. This also removes the problems about what fighters do when the mate you delegated the fighters to dies. And this allows the carrier/mom pilot to either concentrate his attention on logistic or on fighter control (at lower efficiency, but still a good one).
The result is exactly what you wanted : the carrier/mom efficiency is based more on its support fleet than its direct control. Drone loving gangmates (because they need people to care about them, they're expensive but very vulnerable) will be the new friends of the carrier/mom pilots.
^^ This
Give a Bonus when deligated
even make a specific class for deligation, AFs where suggested earlier and would seem to be a perfect solution
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